Project Duration:
January 2023 – June 2023
Audiovisual tour guide for galleries and museums.
The heavy focus on accessibility features supports an independent experience for all patrons,
and, facilitates a group gaming experience – generating a higher volume of visitors each year.
Art museums and galleries are under constant pressure
to increase patronage, but the venues themselves
can be overwhelming and/or intimidating for some visitors.
Design an app that will transform the museum/gallery area
into a space that provides autonomy to patrons of varied interests
from all over the globe, particularly those with accessibility preferences.
My role:
UX designer from conception to delivery…
Interviews
Paper and digital wireframes
Low & high-fidelity prototypes
Usability studies
Accessibility design
Iterating on designs
User research:
My first thought was that the app would be for international patrons visiting art galleries around the world.
After conducting user interviews and creating user journey maps it became clear that the app could be
life-changing for patrons with accessibility preferences.
These technologies can also enhance,
even gamify the tour experience,
and reinforce the desire to return.
Pain Points
Time – Pace – Accessibility
Parents, working adults, teachers…
we’re all pressed for time and need
to make the most it as best we can.
This issue is compounded for
individuals relying on assistive
technology to navigate the world.
The pace of a group tour affects the way
we perceive art and can interfere with the
appreciation of a piece that moves you
or your friends if you need more time.
Without the optimum conditions, it can be
difficult to hear tour guides or understand
them if you’re visiting from abroad; important
aspects of the visual details go overlooked.
Facilities can be difficult to locate.
Gallery/museum spaces can be hectic environments with any number of random occurrences to distract the patron.
The navigation must support nimble, stress-free navigation through complex environments.
Thumbnail-embedded cards is a design decision for the home page that made its way into the menus throughout the app.
Gaming tours will interest students, encourage return visits, and open the gallery/museum experience to ranges of new patrons.
Separating the tutorials from the help page was a decision made with a broad and shallow navigation hierarchy in mind.
I decided to make the ‘favorite tours’ a higher priority in order to provide a shortcut for preferred tours.
Key Mockups
The high-fidelity prototype offers an improved map interface,
a better navigational hierarchy,
and disperses information across the app where, and when, it is needed.
Entire aesthetic layout: oversized text and buttons,
the space between those buttons, high-contrast color palette,
the suite of accessibility features used for navigation, etc.
Interactive map designed to aid real-time
navigation of the gallery/museum space with a
refined intuitive interface based on user feedback.
Virtual art display allows close-up inspection from a distance,
plays narrative description of the piece/collection,
and displays a transcript of the narration.
“I would love something like this.
I miss going to the museum.”
Nothing exposes the strengths and weakness of the design quite as well as user testing feedback.
Expand the high-fidelity mockup beyond the primary user flow – conduct more usability testing.
Research the implementation of an A.R. portal in the gaming tours to use their phone as viewfinder.
Incorporate third-party links to official transportation sites, highlighting those with accessibility access.
Thank you for your time and your attention. I truly appreciate it.
Email: [email protected]